Final Essay

    Blizzard entertainment is a world famous computer games and TV game software company, now belongs to Vivendi subsidiaries, and its current has released the expansion, including 20 models of works. Its products in the video game world enjoy very highly. Its products include Warcraft series, Starcraft series,  Diablo series and World of Warcraft series, warcraft and starcraft are many well-known electronic competitive matches as main event.

     Blizzard games industry is a myth, 10 years time to create an unprecedented classic. Its success has many mysterious colorific, but there is, in every game industry disputes, making authority works has been blizzard desire and power. Blizzard’s two entrepreneurs purpose is clear: to do like, are more popular game players. A game of large development, often take a year or even a longer time, investment and return cycle is long. Initial, Michael MoHuai meters and Alan aduh sweat in order to pay staff salary, often need to withdraw money from personal credit cards, which relies on personal loan to support the company. During that time, they pressure is quite large, is to bring the biggest enthusiasm play to its employees wisdom, and shall inherit only out into the “cultivation period” of pain. At that time, from the perspective of the cash flow, they almost nothing. Finally, mike MoHuai meters and Alan aduh khan survived the most difficult period and make their hold on power is: the opportunity to make great game works; To the cause of the persistent pursuit; The future of the company is yearning.

     “We are dedicated to creating the most epic entertainment experiences… ever.” always devotes oneself to to create the greatest entertainment experience, this is the aim of the blizzard. Blizzard created the best game in the history.

      But it just a game. We can’t indulge in game to ignore study and family. If you spend 15 hours per day on the video game, it called indulge.  Everyone’s grew up with some things with. Similar: the Internet game play, the other, he will let us addictive, have been addicted. But remember a word: play the game just to make it with you to the game, not to the game you. No matter what you play, or what addiction. We finally have not lost a leading role, and that is your itself, because you’re the unique person, you are, guangdong and don’t use by these things to guide you, affects your thoughts, you can play, but the play have product, has the individuality. Will it play to the best out of their other side, such thinking, you whether to play any games, and eventually you will become, they are expanding your ideas, and to make good use of, so it became not to play and play, but for play and send, anyhow do a wise man.

     I think appropriate playing games is entertain. But if cannot extricate oneself that is really a waste of time and money still have the health. So if you are a student of you in every three hours or so weekend. If you were an adult 2 hours every day.

      First, we tend to games and game addiction, games rely on confused, thought the game addiction, must rely on, inevitably will grow weary of toys, will depend on some of the games produced in the body of the game on consequences. In fact, to everything, creation dependence is addictive a worried about things, he is more than the game. Second, even if is such as the “wild blind” sensational case its various reasons, all the blame for the play games also are being unfair. In some unfortunate events happened, people tend to push the game all responsibility body, but little to his family education, school education reflection.

         In advocate freedom and individual character space and network, the network game should not also might not make it to the move. Give up prejudice, melting into the education of network to maybe a wise choice. “Know is better than good those good is better than the joy of”, as mentioned above, play the game itself is a process of learning, and a driven by curiosity by the discovery process, a highly interactive communication process, but these don’t is our education GuXinGuYi pursue? Empty sea, tolerance is a great, is destined to be a stalking horse alongside him against humanity and network of spirit, pay no attention is also a kind of waste, and hold, direct, and use is essential.

        In addition, lead to this day some people on the network game’s prejudice and our education is not relations. China’s education reform already, but now how, everywhere in told “quality education”, and the result? Education did not go forward, education restored the original face, also give parents, youth brought new pressure, students learning is not happy! But feel depressed, tired, no ideal, no pursuit, and at this time in the network game and broke into their lives, education crisis is produced. All this can’t all the blame for the network game, also can’t blame teenagers, the education of China and did not get the effective reform was related.

Here is the 5 Creepy Ways Video Games Are Trying to Get You Addicted. Reference only.

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Final project (gaming) #8 Play game waste money?

    From this year’s network game consumer report seems to see :  Most of the network game players on the consumption in each month between 50-100. And most income between 2000-5000. So actually the game is not high consumption. Is that you if all rely on money to play games words is the high cost?


       How to choose video games without wasting money? 1.Rent the game first. It is possible to get an unlimited game rental membership for as little as $10 a month, sometimes even less if you get the right promotions etc. So, in any given month you can try out, or play until you win several games.  2.Get advice from friends. If you want to buy video games that you will enjoy, and not waste money buying, it is always a good idea to get a recommendation. Of course, it is not good to get a recommendation from just anyone. 3.Read reviews. A great way to ensure that you choose a great video game without wasting money is to take the time to do some research.  4.Play similar games to ones you already know you like. (


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Final project (gaming) #7 Diablo III

     Diablo III  is one game what I waiting for to play. Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996. Set in the fictional Kingdom of Khanduras, located in the world of Sanctuary, Diablo has the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels, ultimately entering Hell itself in order to face Diablo.

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Final project (gaming) #6 Game can reduce pressure

     I will play some iPhone games to reduce the stress of learning.  College students, the society special groups, because of its special and more people’s attention. In recent years by students’ to bear the various too much pressure and quit school, suicide, degraded, everywhere. What makes our university students so vulnerable? What makes our university students overwhelmed? Their body carries the parents hope, society of hope, his own expectations, to face pressure also can be imagined. We have the employment pressure, study pressure, economic pressure, self-care pressure.

     In recent years, as happy farm and plants such as zombie war became popular in the world, more and more casual games the favorite of players received, a lot of people from casual games opened their games to history. And in leisure game attainments is quite deep, when is the PopCap, under the gem building “and” plant war zombies “all deeply players high praise.

     The PopCap sponsor a scientific research, the study is from the East Carolina University ‘s College of Health and Human Performance in charge of the major Dr. Carmen Russoniello executive, this project will be 134 game players into two groups, one group play the gem building “or other recreational game, then another group to the Internet news, the researchers responsible for testing these subjects of heart rate, as well as the psychological condition brain waves. The results found that playing the game of the mood index great rise, pressure is greatly reduced. According to information, dr Russoniello currently running another independent experiment, the casual games to relieve stress and anxiety to overcome the role.

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Final project (gaming) #5 StarCraft

StarCraft is my third favorite video game. It’s a millitary science fiction real-time strategy video game developed by Bilzzard Entertainment.  When I was a high school student I have played this video game.

Gameplay:Blizzard Entertainment’s use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.

Synopsis: Setting: StarCraft takes place in a science fiction universe created by Chris Metzen and James Phinney for Blizzard Entertainment. According to the story presented in the game’s manual, the overpopulation of Earth in the early 21st century has caused the international government to exile undesirable elements of the human race, such as criminals, the cybernetically enhanced and genetic mutants to colonize the far reaches of the galaxy.

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Final project (gaming) #4 iPhone App Development

    I’ll think how does people create these apps when I download apps from apple store. So I search the website to find how to develop the apps. Here I want to show these steps.

      Top 5 Ways: Method 5. Toolchains. Method 4. Use other languages instead of Objective-C. Method 3 Hackintosh. Method 2 Cross compilation of Adobe apps.  Method 1 Flash CS5.

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Final project (gaming) #3 Play video game Good or Bad?

      In our life, we need of the game, and strict said our life has strong gameplay, and in my own exprience I know that the game is indispensable. To the person’s physical and mental health is good. But everything has a limit, therefore don’t wallow in the game. But it’s really difficult to control the limit, so I thing people in realy life should find their own better things to do. If people must to play game, provisions good time, don’t play too much game, and don’t spend too much money on the game.  In science and technology developed, young kids will play video game or computer game.

    Video and computer games, like many popular, entertaining and addicting kid activities, are looked down upon by many parents as time-wasters, and worse, parents think that these games rot the brain.  Also, violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior.  But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future.

      I list some  good points of play game: first online game may relax the mood,release the pressure, to improve the reaction ability. Second online games can be open field of vision, follow other’s inclinations, without any control. Third thing is the game can improve typing level and the application of computer knowledge. Fourth it can make more friends, enhance the social skills. Fifth some online game can give additional learning fun.

      When children have to study in their school life, learning is heavy, time is precious, parents should control children to play less games, limited gaming time. And now many games images relatively violent, bloody, it can affect the child’s body and mind.

       Researchers surveyed more than four thousand public high school students in Connecticut. The students provided anonymous information about their gaming habits, indicators of their health (such as their body mass index), and risky health behaviors (such as their use of drugs and alcohol). The results suggest that physical and mental health problems linked to video games depend on a student’s psychological investment in those games. Those who were more deeply invested in the games, deemed “problematic” gamers, were more at risk than “recreational” gamers.

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