Final project (gaming) #3 Play video game Good or Bad?

      In our life, we need of the game, and strict said our life has strong gameplay, and in my own exprience I know that the game is indispensable. To the person’s physical and mental health is good. But everything has a limit, therefore don’t wallow in the game. But it’s really difficult to control the limit, so I thing people in realy life should find their own better things to do. If people must to play game, provisions good time, don’t play too much game, and don’t spend too much money on the game.  In science and technology developed, young kids will play video game or computer game.

    Video and computer games, like many popular, entertaining and addicting kid activities, are looked down upon by many parents as time-wasters, and worse, parents think that these games rot the brain.  Also, violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior.  But many scientists and psychologists find that video games actually have many benefits – the main one being making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future.

      I list some  good points of play game: first online game may relax the mood,release the pressure, to improve the reaction ability. Second online games can be open field of vision, follow other’s inclinations, without any control. Third thing is the game can improve typing level and the application of computer knowledge. Fourth it can make more friends, enhance the social skills. Fifth some online game can give additional learning fun.

      When children have to study in their school life, learning is heavy, time is precious, parents should control children to play less games, limited gaming time. And now many games images relatively violent, bloody, it can affect the child’s body and mind.

       Researchers surveyed more than four thousand public high school students in Connecticut. The students provided anonymous information about their gaming habits, indicators of their health (such as their body mass index), and risky health behaviors (such as their use of drugs and alcohol). The results suggest that physical and mental health problems linked to video games depend on a student’s psychological investment in those games. Those who were more deeply invested in the games, deemed “problematic” gamers, were more at risk than “recreational” gamers.

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